Jeu du demineur en JAVA
Voici un exemple de code source du jeu du démineur fait en JAVA. Peu de ligne de code, un jeu vraiment bien fait, Bravo SciWizEH !!!La class comporte peu de commentaire, analysons les grandes lignes du jeu MineSweep:
1. chaque case est un objet de type JButton auquel on ajoute l’événement Action et Mouse au moyen d'un listener,
2. la fonction doCheck() comporte l'algo a proprement dit. A chaque coup joué, la class détermine si le joueur a gagné, a perdu et s'il peut continuer a jouer.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/**MineSweeper by SciWizEH*/
public class MineSweeper extends JFrame implements ActionListener,
MouseListener {
int rows = 10;
int cols = 10;
int numMines = 10;
GridLayout layout = new GridLayout(rows, cols);
/*type[][] name = new type[rows][cols];
* type[x][y];
* is 1d
* type[] name = new type[rows*cols];
* type[(rows*y)+x];*/
boolean[] mines = new boolean[rows * cols];
boolean[] clickable = new boolean[rows * cols];
boolean lost = false;
boolean won = false;
int[] numbers = new int[rows * cols];
JButton[] buttons = new JButton[rows * cols];
boolean[] clickdone = new boolean[rows * cols];
JMenuItem newGameButton = new JMenuItem("new game");
JMenuItem difficulty = new JMenuItem("options");
JLabel mineLabel = new JLabel("mines: " + numMines + " marked: 0");
JPanel p = new JPanel();
public MineSweeper() {
p.setLayout(layout);
setupI();
for (int i = 0; i < (rows * cols); i++) {
p.add(buttons[i]);
}
JMenuBar mb = new JMenuBar();
JMenu m = new JMenu("file");
newGameButton.addActionListener(this);
m.add(newGameButton);
difficulty.addActionListener(this);
m.add(difficulty);
mb.add(m);
this.setJMenuBar(mb);
this.add(p);
this.add(mineLabel, BorderLayout.SOUTH);
this.pack();
this.setVisible(true);
}
public void fillMines() {
int needed = numMines;
while (needed > 0) {
int x = (int) Math.floor(Math.random() * rows);
int y = (int) Math.floor(Math.random() * cols);
if (!mines[(rows * y) + x]) {
mines[(rows * y) + x] = true;
needed--;
}
}
}
public void fillNumbers() {
for (int x = 0; x < rows; x++) {
for (int y = 0; y < cols; y++) {
int cur = (rows * y) + x;
if (mines[cur]) {
numbers[cur] = 0;
continue;
}
int temp = 0;
boolean l = (x - 1) >= 0;
boolean r = (x + 1) < rows;
boolean u = (y - 1) >= 0;
boolean d = (y + 1) < cols;
int left = (rows * (y)) + (x - 1);
int right = (rows * (y)) + (x + 1);
int up = (rows * (y - 1)) + (x);
int upleft = (rows * (y - 1)) + (x - 1);
int upright = (rows * (y - 1)) + (x + 1);
int down = (rows * (y + 1)) + (x);
int downleft = (rows * (y + 1)) + (x - 1);
int downright = (rows * (y + 1)) + (x + 1);
if (u) {
if (mines[up]) {
temp++;
}
if (l) {
if (mines[upleft]) {
temp++;
}
}
if (r) {
if (mines[upright]) {
temp++;
}
}
}
if (d) {
if (mines[down]) {
temp++;
}
if (l) {
if (mines[downleft]) {
temp++;
}
}
if (r) {
if (mines[downright]) {
temp++;
}
}
}
if (l) {
if (mines[left]) {
temp++;
}
}
if (r) {
if (mines[right]) {
temp++;
}
}
numbers[cur] = temp;
}
}
}
public void setupI() {
for (int x = 0; x < rows; x++) {
for (int y = 0; y < cols; y++) {
mines[(rows * y) + x] = false;
clickdone[(rows * y) + x] = false;
clickable[(rows * y) + x] = true;
buttons[(rows * y) + x] = new JButton( /*"" + ( x * y )*/);
buttons[(rows * y) + x].setPreferredSize(new Dimension(
45, 45));
buttons[(rows * y) + x].addActionListener(this);
buttons[(rows * y) + x].addMouseListener(this);
}
}
fillMines();
fillNumbers();
}
public void setupI2() {
this.remove(p);
p = new JPanel();
layout = new GridLayout(rows, cols);
p.setLayout(layout);
buttons = new JButton[rows * cols];
mines = new boolean[rows * cols];
clickdone = new boolean[rows * cols];
clickable = new boolean[rows * cols];
numbers = new int[rows * cols];
setupI();
for (int i = 0; i < (rows * cols); i++) {
p.add(buttons[i]);
}
this.add(p);
this.pack();
fillMines();
fillNumbers();
}
public void setup() {
for (int x = 0; x < rows; x++) {
for (int y = 0; y < cols; y++) {
mines[(rows * y) + x] = false;
clickdone[(rows * y) + x] = false;
clickable[(rows * y) + x] = true;
buttons[(rows * y) + x].setEnabled(true);
buttons[(rows * y) + x].setText("");
}
}
fillMines();
fillNumbers();
lost = false;
mineLabel.setText("mines: " + numMines + " marked: 0");
}
public static void main(String[] args) {
new MineSweeper();
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == difficulty) {
rows = Integer.parseInt((String) JOptionPane.showInputDialog(
this, "Rows", "Rows", JOptionPane.PLAIN_MESSAGE, null,
null, 10));
cols = Integer.parseInt((String) JOptionPane.showInputDialog(
this, "Columns", "Columns", JOptionPane.PLAIN_MESSAGE,
null, null, 10));
numMines = Integer.parseInt((String) JOptionPane.showInputDialog(this, "Mines", "Mines",
JOptionPane.PLAIN_MESSAGE, null, null, 10));
setupI2();
}
if (!won) {
for (int x = 0; x < rows; x++) {
for (int y = 0; y < cols; y++) {
if (e.getSource() == buttons[(rows * y) + x]
&& !won && clickable[(rows * y) + x]) {
doCheck(x, y);
break;
}
}
}
}
if (e.getSource() == newGameButton) {
setup();
won = false;
return;
}
checkWin();
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
if (e.getButton() == 3) {
int n = 0;
for (int x = 0; x < rows; x++) {
for (int y = 0; y < cols; y++) {
if (e.getSource() == buttons[(rows * y) + x]) {
clickable[(rows * y) + x] = !clickable[(rows * y)
+ x];
}
if (!clickdone[(rows * y) + x]) {
if (!clickable[(rows * y) + x]) {
buttons[(rows * y) + x].setText("X");
n++;
} else {
buttons[(rows * y) + x].setText("");
}
mineLabel.setText("mines: " + numMines + " marked: "
+ n);
}
}
}
}
}
public void mouseReleased(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void doCheck(int x, int y) {
int cur = (rows * y) + x;
boolean l = (x - 1) >= 0;
boolean r = (x + 1) < rows;
boolean u = (y - 1) >= 0;
boolean d = (y + 1) < cols;
int left = (rows * (y)) + (x - 1);
int right = (rows * (y)) + (x + 1);
int up = (rows * (y - 1)) + (x);
int upleft = (rows * (y - 1)) + (x - 1);
int upright = (rows * (y - 1)) + (x + 1);
int down = (rows * (y + 1)) + (x);
int downleft = (rows * (y + 1)) + (x - 1);
int downright = (rows * (y + 1)) + (x + 1);
clickdone[cur] = true;
buttons[cur].setEnabled(false);
if (numbers[cur] == 0 && !mines[cur] && !lost && !won) {
if (u && !won) {
if (!clickdone[up] && !mines[up]) {
clickdone[up] = true;
buttons[up].doClick();
}
if (l && !won) {
if (!clickdone[upleft] && numbers[upleft] != 0
&& !mines[upleft]) {
clickdone[upleft] = true;
buttons[upleft].doClick();
}
}
if (r && !won) {
if (!clickdone[upright] && numbers[upright] != 0
&& !mines[upright]) {
clickdone[upright] = true;
buttons[upright].doClick();
}
}
}
if (d && !won) {
if (!clickdone[down] && !mines[down]) {
clickdone[down] = true;
buttons[down].doClick();
}
if (l && !won) {
if (!clickdone[downleft] && numbers[downleft] != 0
&& !mines[downleft]) {
clickdone[downleft] = true;
buttons[downleft].doClick();
}
}
if (r && !won) {
if (!clickdone[downright]
&& numbers[downright] != 0
&& !mines[downright]) {
clickdone[downright] = true;
buttons[downright].doClick();
}
}
}
if (l && !won) {
if (!clickdone[left] && !mines[left]) {
clickdone[left] = true;
buttons[left].doClick();
}
}
if (r && !won) {
if (!clickdone[right] && !mines[right]) {
clickdone[right] = true;
buttons[right].doClick();
}
}
} else {
buttons[cur].setText("" + numbers[cur]);
if (!mines[cur] && numbers[cur] == 0) {
buttons[cur].setText("");
}
}
if (mines[cur] && !won) {
buttons[cur].setText("0");
doLose();
}
}
public void checkWin() {
for (int x = 0; x < rows; x++) {
for (int y = 0; y < cols; y++) {
int cur = (rows * y) + x;
if (!clickdone[cur]) {
if (mines[cur]) {
continue;
} else {
return;
}
}
}
}
doWin();
}
public void doWin() {
if (!lost && !won) {
won = true;
JOptionPane.showMessageDialog(null,
"you win!nstarting a new game", "you lose",
JOptionPane.INFORMATION_MESSAGE);
newGameButton.doClick();
}
}
public void doLose() {
if (!lost && !won) {
lost = true;
for (int i = 0; i < rows * cols; i++) {
if (!clickdone[i]) {
buttons[i].doClick(0);
}
}
JOptionPane.showMessageDialog(null,
"you lose!nstarting a new game", "you lose",
JOptionPane.ERROR_MESSAGE);
setup();
}
}
}
Notez bien que je ne suis pas l'auteur du jeu, la class a été trouvé sur le net. Le jeu du démineur en java est partagé sur Fobec.com car il est intéressant d'avoir un exemple de comment programmer en jeu avec JAVA.